The AR/VR market will surge 100% over each of the next four years - Cepymenews
AR headset prevalence is still a few years out as commercial applications slowly build momentum, says IDC | TelecomTV
It is estimated that the global VR game expenditure will still be US $740 million in 2021, with a year-on-year increase of 46% From IDC – Fresh Research reports and Daily Fintech briefings
IDC: Expect AR/VR Headset Rebound in H2 2020
Twitter 上的 IDC Asia/Pacific:"#AR/#VR spending grew 34% in 2019 as industries -- led by #education & #retail -- continue to map out new use cases in the region. China remains the largest
Future of Virtual Reality - Market Trends And Challenges
2019, gran año para la realidad virtual y aumentada: el mercado crecerá casi un 69% | Actualidad | IT User
Virtual Reality - YAK Ventures
More and more APeJ enterprises moving to AR/VR: IDC | www.cioandleader.com
Los auriculares VR disminuirán los envíos a corto plazo por el COVID-19 » MuyCanal
AR/VR: Cuota del mercado 2018 vs 2022 - Emiliusvgs
Worldwide Spending on Augmented and Virtual Reality Forecast to Deliver Strong Growth Through 2024, According to a New IDC Spending Guide
Facebook Leads the VR Headset Market in Q1 2021 But There's Plenty of Room for Others, According to IDC
IDC ar Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #
IDC's Data Shows VR is Not Dying, Not Even Close - Moor Insights & Strategy
Musing-IDC Sees AR/VR Headset Growth-Mar 21, 17 - OLED Association